Category Archives: My Sonic Creations

Commission for motion tracking gloves

The inspiration for The Ring began in an unexpected and somewhat serendipitous way. I came across a striking visual of an unknown installation while scrolling through social media. The image captured my imagination, and I immediately thought, “I’d like to replicate something like this.” What began as a visual exercise—a simple attempt to recreate the aesthetic appeal of the installation—soon evolved into a much more ambitious project. As I delved deeper, I realized the potential to expand the concept by incorporating sonic and interactive elements. These additions aligned with my broader interest in creating immersive, multisensory experiences.

The idea began to take form after a shift in priorities around a separate commissioned piece I was working on at the time. Suddenly free to explore my own creative directions, I decided to use this opportunity to build upon the initial inspiration. What started as a purely visual experiment grew into an exploration of audience interaction, embodiment, and the integration of sound and motion.

In September, my friend Matteo Chiarenza Santini approached me with an intriguing request. Matteo was collaborating on a live performance for FKA Twigs and had been tasked with sourcing a pair of simple, interactive motion-tracking gloves for the performance. He reached out to me, asking if I could create a prototype that would meet the technical requirements.

Excited by the challenge, I began working on the gloves. Using my experience with Arduino and similar technologies, I designed a simplified version of an earlier prototype. The gloves featured BNO055 IMU sensors for precise motion tracking and ESP32 microcontrollers for data collection and Wi-Fi transmission. Each glove was capable of sending raw x, y, z axis motion data to a Teensy board, which interfaced with Max For Live, enabling users to control parameters in real-time. Additionally, the gloves supported direct MIDI communication, making them compatible with Ableton Live and other DAWs.

Although the gloves were completed, they were ultimately not used in FKA Twigs’ performance. Initially, this was disappointing. However, the experience of building the gloves and the creative potential they represented sparked a new wave of ideas for me. What if these gloves became the foundation for the interactive installation I had been contemplating? The thought of integrating motion-tracking gloves into an installation seemed like the perfect opportunity to explore the interplay between movement, sound, and interactivity on a deeper level.

This unexpected twist marked a turning point in the development of The Ring. The gloves became the starting point for an installation that not only reflected my fascination with visual aesthetics but also pushed me to explore how movement could shape soundscapes and create immersive environments. What began as a technical experiment transformed into a project driven by the potential to blur boundaries between performer, audience, and artwork.

Circuit-bending the different strobe lights enabling them to be triggered by the signal from the CV gate

The idea was to have an analog eurorack kick module triggering the strobe light so their rhythm pattern matches on the go during the live performance. Firstly I was researching how to achieve such an effect digitally but in the end I have chosen an analog approach which appeared to be the most simple, straight forward and cheap.

I have used the relay to trigger the light with the gate signal. The most of relays require voltage at least 5V in order to open circuit but I found relay which opens with 3V. Trigger is set as ‘NO’ (normally open) so it switches only temporarily in the similar way like pressing a button.

Battery powered strobe light trigged by gate from Arturia Beatstep Pro. Arduino here is used only as 3.3V power supply.
Arturia Beatstep Pro gate triggers Kick module together with strobe light via signal splitter
Sketch of the schematics
Application of the relay to another strobe light powered by 240V. The discharge lamp is peaking at 400V.
Application of the gate triggered strobe light in the performance – I have positioned the strobe within a coffin chamber of the crypt under the church in St Pancras where I performed live on 29th October 2023.

Making an analog Arduino MIDI controller and testing the flex sensor

I have assembled the controller according to instructions in the video below.

It is a very simple four knob analog controller which can be connected with the Ableton Live via Connection Kit from Max For Live.

The purpose of this exercise is to find out how the flex sensor behaves when it replaces potentiometer. A flex sensor or bend sensor is a sensor that measures the amount of deflection or bending. Usually, the sensor is stuck to the surface, and resistance of sensor element is varied by bending the surface. Flex sensor therefore behaves in the similar way how does the potentiometer. By changing its resistance it changes the amount of electric current in the circuit which changes parameters mapped within Connetion Kit.

Flex sensor
Testing flex sensor replacing potentiometer

Flex sensor reacts however not in the same way how the potentiometer. I mapped the parameter Dry/Wet of the reverb. It only starts at about 30% and reaches up to 60% when bent. Next step will be to figure out how to calibrate flex sensor so it reacts fluently from 0 to 100% of the Dry/Wet parameter.

Industrial Violin (work in progress)

The other week I got myself very cheap violin for beginners. My friend asked me “oh, so are you going to learn how to play a violin now?”, I answered them “No, I will destroy it!”. Of course, I was joking. That would be horrendous thing to do! Although some aspects of what I am going to do with it could be considered destruction but actually I will be reframing the original instrument and using the beautiful resonance of violin’s wooden body for something else.

Project is inspired by the Instagram feed of musician Denis Davydov @davdenmusic. It’s a classical violin with a contact microphone attached inside of the body. I will be attaching various metallic objects like springs, kalimba or reassembled music box to the body of the violin. Some objects haven’t been found or decided yet. It is a fluid work in progress with many variables coming in and out whilst crafting this instrument.

Industrial violin will eventually become a part of my live performance and sound design practice.

Wireless Data Streaming Using BNO055 and Bluetooth and Estimating Orientation Using Sensor Fusion

The very first way of translating movement into sound via motion capture which I decided to experiment with is using the Adafruit BNO055 absolute orientation sensor. The sensor fusion algorithms and blend accelerometer, magnetometer and gyroscope data into stable three-axis orientation output processed in Arduino and send them to Ableton Live via Bluetooth.

Bosch Adafruit BNO055

During the programming and calibration, I have encountered several problems. Programming and calibration are done in software MATLAB which at first didn’t allow me to upload the code into the Arduino so it could work standalone. Bluetooth module which I ordered was not supported therefore I ordered different one so programming Arduino and calibration were executed via USB cable. Programming and calibration were somewhat successful and I managed to connect the device with Ableton Live via Max fro Live plugin Arduino although after I disconnected USB I had to write the whole code again and keep the device connected to the laptop. Later the device stopped reacting and after enabling Arduino plugin in Ableton Live, the program from MATLAB started showing an error. At this point I need to figure out how to upload the program from MATLAB into the Arduino chip.

From the top: Bluetooth Module (unsupported type – will be replaced by HC-05), Arduino Uno, BNO055
Simple wireless motion capture data streaming device assembled
Programming and calibration of the device in MATLAB
Various positioning of the device reacts to the Arduino plugin in Ableton Live and changes the parameters of the mapped Low Pass Filter in quite a simple way.

Loading the code to an Arduino chip from MATLAB appeared to me as a very complicated process therefore I decided to try a different route – loading code from the original Arduino software IDE. I managed to load the code and run the calibration test of the program via Chrome browser extension, still connected via USB. Next step will be to figure out how to connect BNO055 and make its principles work with Ableton Live either via existing Connection Kit or by finding or creating a device from Max For Live and figuring out the connection via Bluetooth instead of USB cable.

Sound Suit – Developing the idea and exploring Motion Capture

I have been for a while intrigued by the idea of translating physical movement into sound. The idea, which isn’t new at all, still fascinated me from the point of view of reversed dance. People react to the structured sound in the form of music all the time. What if we will do it the other way around, to compose the music by dancing, turning our bodies into musical instrument?

Probably the most known similar concept was developed by British composer and singer Imogen Heap when she introduced in 2010 her MI.MU Gloves, musical gloves which allowed her to control her music performance on the move.

I am aiming to create an interactive body suit, which will include gloves too, partially inspired by Imogen Heap’s concept, but include and employ different parts of the body like all limbs and possibly neck and hips as well and combine the use of the suit with an interactive laser installation.

I will be developing this concept in collaboration with music producer, singer, performer and kinaesthetic artist Ona Tzar. The creative input of ‘a dancer’ will be an important part of the project in order to accustom its function to the live performance.

Solo Duel by Ona Tzar

What will be used in the final piece and how it will work is at this point unknown but there are several features which I would like to achieve and keep them as basis. I am aiming for actual devices to be as discreet as possible and final suit to be also fashionable and to become an art piece itself whilst maintaining its high functionality. The suit will become an art piece in intersection of sound arts, music performance, dance performance and fashion.

I started to research various technologies and concepts which could be potentially included in the suit. At this early stage, I am exploring wireless data streaming using the absolute orientation sensor BNO055, Bluetooth technology, Arduino and estimating orientation using sensor fusion, ultrasonic ranging module HC – SR04 and flex bend sensors which were by the way used in Imogen Heap’s gloves as well.

Wireless Data Streaming System using Arduino, BNO055 and Bluetooth
Motion Sensing Device Controller using Ultrasonic Ranging Module HC – SR04 
Flex Bend Sensor

Sound design for ‘THE VILLAGE’ – a site specific immersive theatre by Persona Collective

During past few months Persona Collective have been working closely with LGBTQ+ communities, Soho’s local businesses and residents to stage this multi-sensory intimate journey across multiple secret locations and passageways throughout Soho and Chinatown.

When? From 30th March until 19th April 2023.

Poster design @emilygeorge.jpg

Poster photography @emilygeorge.me

Supported using public funding by the National Lottery through Arts Council England @aceagrams

Host + partner @the_koppel_project

Cast + Creators: @valentinebordet, @intact_sofa, @emilygeorge.me, @harperwalton_, @francescakos, @s__plowman, @gladyswen, @melanie__gautier, @_a_sf, Amanda Kamanda, Pilar Morales Perez, John Quan, Kieran Saikat Das Gupta, Tony Towell, Kim Way

The Collective: Artistic Director + Producer @rocio_ayllon; Assistant Director + Choreographer @gladyswen; Choreographer @georgiamay.__; Creative producer @abbie.madams; Producer, Photographer, Props + Costume @yagasovinska; Graphics, Props + Art Direction @emmaIddesign; Art installation + Set Design @jackwates; Costume Designer @jakubxnowacki

Lighting Design Team: Design Director + Labs Facilitator Satu Streatfield; Lighting Designers @_a_sf & @annng.y; Lighting technician Steve Lowe

Sound Design Team: Sound Design Director + Labs Facilitator @jmacabra; Sound Designers Enrico Lovatin & Vit Trojanovsky

Sound Design Assistants: Zell Couver; @juice_shuting; @joviennw; Haein Kim; Ella Macfarlane; Artem Spivak; @lilbobagginz

JOHN QUAN & CASTING FULL METAL JACKET by Vit Trojanovsky

This scene took its place in the first venue of immersive theatre, hairdresser Cuts in Soho. It is a rework and adaptation of my previous sound piece ‘Indochina Jungle’

DUMPLING SOUNDSCAPE by Vit Trojanovsky
DUMPLING SCENE by Jose Macabra and Vit Trojanovsky

Dumpling soundscape has been mixed into the full scene which took place in the second venue at The Koppel in Piccadilly Circus. It is a field recording of playful manipulation of a raw dough and boiling water.

HELL SOUNDSCAPE by Vit Trojanovsky
CHURCH SCENE by Jose Macabra and Vit Trojanovsky

Hell Soundscape has been mixed into the full scene which took place in the third venue at St Patrick’s Church in Soho Square. It is a recording of electromagnetic waves from inside of the Overground train made by Soma Ether enhanced with very long reverb

Video installation “Indochina Jungle” by Lucie Trinephi

I was delighted to create the sound for the video installation “Indochina Jungle” by Lucie Trinephi based on her childhood memories of Vietnam war in Saigon of 70s.

“Operation Popeye was a geo-engineering programme to control weather. The “make mud not war” programme used Cloud seeding technology to extend the monsoon season for as long as possible. Rainmaking as weapons was in operation for five consecutive years… Silver iodide required as condensation agent is highly poisonous to aquatic life, vegetation and humans.”

The installation was presented at The Chronic Illness XIX event situated at the secret underground venue in North London and it was extended into performance act by Lucie Trinephi herself, Neo Fung & Laboranta during her DJ set.

“The bird flies home and finds no nest.”

Premiere of the track ‘From Dust To Flame’

On Friday 2nd December 2022 my new track was being premiered by Berlin label and music platform THE BRVTALIST. It will be part of compilation with likes of Orphx, 3.14 and Comarobot released on 13th December on Korean label GWI MYEON Records.

Track has been recorded and produced in collaboration with musician Elfeira. The core composition is a melody played on handpan by Elfeira recorded on two condenser microphones Oktava MK012. Overall distortion of the climax was achieved by running the same melody through the plate reverb from Lexicon MPX 100 Dual Channel Processor and overloading its preamp.

Track is bringing industrial and ritualistic vibes. Its name has been chosen to celebrate the power of subconscious mind (word ‘dust’ appeared in my dream in which I was thinking how to name this particular track).

Sound portrait of Polymorphous Pan

Polymorphous Pan is an entity dwelling at its own Dungeon and living of energy provided by mutagenic performance art and experimental music. These creations have been occurring in the basement of a squatted bookshop in North London the past seven years, as part of events Chronic Illness of Mysterious Origin (in 2017 renamed to Chronic Illness) curated by Neo Fung, who writes:

Inspired by rotten fetishism, various acts of body performance that engage with fungi on a visual and material level have been featured at Chronic Illness to explore the possibility of enacting alternative sexualities and non-normative lifestyles as key ecological processes within the present-day, decomposing civilisation (Bockowski P., Fungal Fetishism, 2022).

The sound piece explores a sonic fantasy of an abandoned mouldy industrial basement which sometimes comes alive whilst hosting gatherings of the strange and uncommon expressions of arts, individualities and creates a backdrop for emerging varieties of new identities and non-conforming ideas about life. These are in juxtaposition with what is commonly occurring above ground.

Polymorphous Pan is a collection of field recordings gathered in the actual basement during late October and November 2022 using various types of microphones like dynamic Shure SM58, pair of small diaphragm condenser Oktava MK-012-01 (often positioned at opposite sides of the space or the object to capture the stereo), condenser Tonor TC20, ZOOM XYH-6, Soma Ether and 13 piezo contact microphones. I have recorded the space itself during two overnight recording sessions using every type of microphone and only objects present in the basement or close to its entrance. The only other acoustic object used during recording which hasn’t originated in the basement was a pair of mallet drumsticks. For recording of the metal cage I used twelve contact microphones via aggregate of audio interfaces Focusrite Scarlett 18i8 and M-Audio M-Track Eight. 

I have chosen particular samples based on various characteristics of the sound like texture, frequency range and amount of the natural echo of the basement. After I listened to the final selection of samples I edited and composed them in Ableton Live 10. To process the sound I have often used a resonator called Corpus and four different effects on Send/Return channels (short reverb, long reverb, ping pong delay and echo).

During the recording I have encountered several problems which led me to rethink the process and influenced my further creative choices. For example after the first overnight recording I realised that gains on ZOOM H6 recorder were set too high therefore a lot of hissing appeared. The second overnight recording had levels set much better but in terms of interesting events recorded not much happened in comparison to the first night. I have chosen the tapping water leak from the first rainy night, applied low pass filter and processed it with Corpus. This created the lead bass drone present during most of the piece. 

My favourite part of the process was the application of Alvin Lucier’s technique for the room resonance extraction articulated by speech. I recorded Neo Fung reading the article about Polymorphous Pan in the Dungeon and re-recorded the speech thirty one times.

List of equipment used for recording and production:

Microphones: Shure SM58, pair of condensers Oktava MK 012, condenser Toner TC20, 13 piezo contact mics, Soma Ether

Sound interfaces and recorders: Zoom H6, Focusrite Scarlet 18i8, M-Audio Eight Track

Analog compressor Focusrite Compounder for drum group

DAW: Ableton Live 10

Bockowski, P. (2022), ‘Fungal Fetishism, rotten performance at the Dungeons of Polymorphous Pan’, CLOT Magazine, 8(September). Available at: https://www.clotmag.com/ (Accessed: 20 November 2022)

Entrance to the Dungeon of Polymorphous Pan
Recording the carpet which covers the entrance to the Dungeon

The cage setup

Playing the cage

Sealed rusty door ready to get smashed

Sealed rusty door getting smashed
Arrangement of the tracks in Ableton Live project
Application of Alvin Lucier’s ‘I am sitting in the room’ – extracting resonances of the Dungeon of Polymorphous Pan articulated by speech of Neo Fung

TROJΛNOVSKX – my journey through electronic and experimental music, sound design and performance art

At very first I touched the DAW in 2014 but more consciously my music production, experiments and collaborations started to evolve in 2016 after I moved into a squatted bookshop in district Holloway situated in North London. I started instantly collaborate with my ‘squatmate’ performance artist Piotr Bockowski a.k.a Neo Fung and joined an underground art event under his curation called The Chronic Illness of Mysterious Origin which is focused on mainly on underground performance art and experimental electronic music. The event is situated in the basement of the squatted building – The Dungeons of Polymorphous Pan – by Neo Fung often described and conceptualised as an independent fungal post-internet entity or life-form.

Over the period of last six years I have been scoring various live performance acts and Neo Fung’s short movies whist living in the building, often bringing the equipment down to the Dungeon and rehearsing at its constantly changing environment. The basement has been several times flooded by underground rivers pressing on local sewage system. Couple of Chronic Illness events happened even in spite of of circumstances of nature and electronic music has been replaced by acoustic experiments with metal structures of the dark and moist environment.

Under the moniker Aurelia Trojanovska later transformed into TROJΛNOVSKX I played several experimental ambient live sets which created foundations for many of my tracks. Some of them has been released in form of digital EPs on London’s underground experimental electronics/techno/avantgarde labels Edited Arts in 2018 (‘Hemlock’), then Metempsychosis Records (‘Blaec Waella’) and The Judgement Hall Records (‘Theatre of Plague’) in 2022. One upcoming track will soon join few other industrial and techno artists as a part of VA compilation released on Korean label GWI MYEON Records coming out in few weeks.

Focusing mainly on performing live set and scoring performance art acts I have been mainly using the DAW and MIDI controllers. However in last two years I have started including in my production live recordings and the raw sounds of guitar effects, analog and modular synthesisers.

If I decide for mixing and layering music of my favourite artists I choose to perform DJ and hybrid sets. In those I often blend dark ambient, industrial, broken beat techno, ritualistic electronic, witch house and other sub-genres of dark wave and over the fast paced repetition I promote storytelling and narration.