The piece I made is a rather structured musical composition – we can call it a track – somewhere between electronica and ambient. I did not have a clear idea of the structure or how it will sound initially. The core of the composition is the melody played on chimes, percussion is made from a few objects in my room, and everything else went from there.
I made the sound design and structure in Ableton Live 11. I focused as much as possible to get all sounds and samples balanced at their source so the mixing later would be effortless.

As effects create more atmosphere, there have been hybrid reverb from Ableton Live with a long decay, simple delay, moderate long reverb Valhalla and more types of long reverbs – one hybrid and one from an external device of effect processor, and finally grain delay, which is creating a layer of low end in the ambience of the outro.

I mixed all tracks in ProTools. Since I was happy with how tracks already sound on its own in groups, I approached mixing process in more simple way and tried to balance out only the grouped tracks and exports of effects on return tracks.


For mastering I created separate session in ProTools and only used maximiser to raise overall loudness of the track.
